§Founded and leading Longhorn Racing Electric's first autonomous program including pioneering the driverless effort from the ground up and setting its technical vision, architecture, and roadmap.
§Driving a two-phase roadmap: retrofitting the current Formula SAE car into a driverless proof-of-concept this year, then integrating autonomous capability into the next design cycle toward a competition-ready entry.
§Built a 9-package ROS 2 driverless stack from scratch including procedural track generation, FOV-limited sensor simulation, centerline extraction, pure-pursuit control with a curvature-driven speed law, the FSAE mission state machine, and a live metrics harness.
§Engineered a simulation-first development pipeline with interchangeable backends including a lightweight kinematic model for fast iteration and a full Gazebo physics world sharing an identical ROS 2 topic surface so the autonomy stack can be validated long before hardware.
§Defining the end-to-end autonomy architecture and the integration path from simulation to the physical car, bridging the new autonomous subsystem with the team's existing telemetry and vehicle-modeling work.
§Co-founded Trophy Sim Solutions LLC (operating as TrophySim) with Mark Yuan (CEO) and Dylan Foley (CDO) to design, source, install, and calibrate professional sim racing systems for motorsport teams and training facilities.
§Architected and shipped the marketing platform (Next.js 16, TypeScript, Tailwind v4) as a content-driven site where a single TS source feeds both rendered pages and JSON-LD schema, eliminating drift between visible copy and structured data.
§Built the Zod-validated, Resend-backed contact pipeline and Cloudflare Turnstile gating for quote intake from early prospects.
§Leading technical direction, including an in-progress affiliate-linking sim configuration tool to streamline spec → quote → purchase.
§Founded PitLane Systems to build broadcast direction, control, and automation software for sim racing leagues and was selected as a 2026 McCombs Entrepreneur Summer Fellow at UT Austin.
§Architected PitLane Director AC, a Windows desktop broadcast director (Electron, React, TypeScript) that lets a single operator run an entire race broadcast including camera, timing, and on-air graphics - all without ever touching the sim, powered by a CSP Lua sidecar streaming live session data over WebSocket and direct OBS integration for scene and replay control.
§Built an AI director that scores live race action including battles, incidents, lead changes, and pit activity which automatically cuts cameras with broadcaster override, alongside a director dashboard and five broadcast-grade overlays (timing tower, battle graphic, telemetry HUD, track map, lower third) served into OBS.
§Built the company's full distribution and licensing stack end-to-end including a Next.js marketing site, Better Auth + Stripe subscriptions, RSA-2048 JWT licensing, and Cloudflare R2 release delivery with an auto-updater.
§Landed PitLane's first league deployment as the Official Broadcasting Partner for Longhorn Sim Racing's Fall 2026 Lonestar Cup, powering broadcasts for a streamed, multi-university Assetto Corsa league.
Longhorn Sim Racing · Austin, TX · Mar 2025 — Present
§Co-founded Longhorn Sim Racing and lead its technical direction as CTO, architecting and owning the club's core platform end-to-end, now the system of record for membership, events, race competitions, content, and merchandise used across a 100+ member organization.
§Built the platform that runs the club's competitions and events including live scoring, race results, driver tracking, and season standings for the streamed Lone Star Cup league, as well as race calendars across multiple leagues, and event waitlisting and payment systems that strengthened financial stability while cutting attendance friction.
§Architected the full-stack system on Next.js, TypeScript, and Prisma/PostgreSQL (Supabase) with role-based access across six member and officer roles; engineered for reliability and low operational overhead so non-technical officers can run day-to-day operations.
§Designed the team's collaborative CI/CD pipeline and engineering workflow including a pnpm + Turborepo monorepo with PR-gated CI (lint, typecheck, build) and CODEOWNERS review to ensure production stability and lower deployment friction.
§Mentor and train junior engineers in CI/CD and modern web infrastructure to increase development capabilities and redundancy as I grow and lead the development team.
Longhorn Racing (FSAE EV) · Austin, TX · Aug 2024 — Jul 2026
§Built and maintained a distributed, real-time telemetry system for a Formula SAE EV race car supporting live data ingest, streaming, persistent storage, and visualization across testing and competition.
§Owned the web-based visualization layer in TypeScript / React surfacing live lap timing, gps data, deltas, vehicle state, driver inputs, energy usage, thermal headroom, and two way dash communications all used trackside across laptops, mobile, and pit displays.
§Designed and built the in-car driver dashboard, balancing real-time data density, clarity, two-way communication, and reliability for high-speed, safety-critical use.
§Led the system's end-to-end architecture from the whiteboard up, defining how data moves from on-car CAN through protobuf, MQTT, and Kafka into PostgreSQL, feeding both Grafana and a custom web viewer.
§Pioneered the team's first working telemetry system, built entirely in-house from the ground up, which has already become critical to driver training and tuning, and is increasingly informing design evolution and validating the team's in-house simulation software.
TypeScript·Python·ROS 2·Kafka·PostgreSQL·Distributed Systems·Real-Time Systems